StringSelectEvent

Interaction event for string select menus.

Localization

You can send localized replies and edit messages using the user, guild and also any Locale, by using this event directly, but also the interaction hook, see LocalizableInteraction for more details and configuration.

An alternative to using this event is injecting an AppLocalizationContext in a parameter, or retrieving one using getLocalizationContext.

In both cases, you can configure the user and guild locales, using UserLocaleProvider and GuildLocaleProvider.

Rate limit cancellation

Although it is recommended to reject commands using ComponentInteractionFilter, you can also return the bucket token with cancelRateLimit if you want to avoid consuming bandwidth in certain conditions.

Properties

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Gets the interaction user as an InputUser.

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open override val isRateLimitCancelled: Boolean
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open override var localizationBundle: String?

If set, forces the specified localization bundle to be used.

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open override var localizationPrefix: String?

If set, adds the specified prefix to the path of every localization call, useful to avoid using very long strings in every reply/edit.

Functions

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open override fun cancelRateLimit()

Cancels the token consumption of the current rate limited interaction.

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@Nonnull
open override fun deferEdit(): MessageEditCallbackAction
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@Nonnull
open override fun deferReply(): ReplyCallbackAction
@Nonnull
@CheckReturnValue
open fun deferReply(p0: Boolean): ReplyCallbackAction
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@Nonnull
@CheckReturnValue
open fun editComponents(@Nonnull vararg p0: LayoutComponent): MessageEditCallbackAction
@Nonnull
@CheckReturnValue
open fun editComponents(@Nonnull p0: MutableCollection<out LayoutComponent>): MessageEditCallbackAction
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@CheckReturnValue
open override fun editGuild(localizationPath: String, vararg entries: Localization.Entry): MessageEditCallbackAction

Edits the original message with the localized message at the following path, using the guild's locale and provided parameters.

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@CheckReturnValue
open override fun editLocalized(locale: Locale, localizationPath: String, vararg entries: Localization.Entry): MessageEditCallbackAction

Edits the original message with the localized message at the following path, using the provided locale and parameters.

@CheckReturnValue
open override fun editLocalized(locale: DiscordLocale, localizationPath: String, vararg entries: Localization.Entry): MessageEditCallbackAction

Edits the original message with the localized message at the following path, using the provided locale and parameters.

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Edits the text content of the original message with a localized message.

fun LocalizableEditCallback.editLocalized(locale: Locale, localizationPath: String, vararg entries: PairEntry): MessageEditCallbackAction
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@Nonnull
@CheckReturnValue
open fun editMessage(@Nonnull p0: String): MessageEditCallbackAction
@Nonnull
@CheckReturnValue
open fun editMessage(@Nonnull p0: MessageEditData): MessageEditCallbackAction
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@Nonnull
@CheckReturnValue
open fun editMessageAttachments(@Nonnull vararg p0: AttachedFile): MessageEditCallbackAction
@Nonnull
@CheckReturnValue
open fun editMessageAttachments(@Nonnull p0: MutableCollection<out AttachedFile>): MessageEditCallbackAction
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@Nonnull
@CheckReturnValue
open fun editMessageEmbeds(@Nonnull vararg p0: MessageEmbed): MessageEditCallbackAction
@Nonnull
@CheckReturnValue
open fun editMessageEmbeds(@Nonnull p0: MutableCollection<out MessageEmbed>): MessageEditCallbackAction
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@Nonnull
@CheckReturnValue
open fun editMessageFormat(@Nonnull p0: String, @Nonnull vararg p1: Any): MessageEditCallbackAction
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@Nonnull
@CheckReturnValue
open fun editSelectMenu(@Nullable p0: SelectMenu?): RestAction<Void>
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@CheckReturnValue
open override fun editUser(localizationPath: String, vararg entries: Localization.Entry): MessageEditCallbackAction

Edits the original message with the localized message at the following path, using the user's locale and provided parameters.

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@Nonnull
open override fun getChannel(): MessageChannelUnion
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@Nullable
open fun getChannelId(): String?
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open override fun getChannelIdLong(): Long
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@Nonnull
open fun getChannelType(): ChannelType
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@Nonnull
open override fun getComponent(): StringSelectMenu
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@Nonnull
open override fun getComponentId(): String
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@Nonnull
open override fun getComponentType(): Component.Type
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open override fun getDefaultMessages(): DefaultMessages

Retrieves a DefaultMessages instance, using a locale suitable for messages sent to the user.

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@Nonnull
open override fun getEntitlements(): MutableList<Entitlement>
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@Nullable
open override fun getGuild(): Guild?
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@Nonnull
open fun getGuildChannel(): GuildChannel
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@Nonnull
open override fun getGuildLocale(): DiscordLocale
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open override fun getGuildMessage(localizationPath: String, vararg entries: Localization.Entry): String

Returns the localized message at the following path, using the guild's locale and parameters.

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fun LocalizableInteraction.getGuildMessage(localizationPath: String, vararg entries: PairEntry): String
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open override fun getHook(): LocalizableInteractionHook
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@Nonnull
open fun getId(): String
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open override fun getIdLong(): Long
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@Nonnull
open override fun getInteraction(): StringSelectInteraction
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@Nonnull
open override fun getJDA(): JDA
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open override fun getLocalizationContext(bundleName: String, pathPrefix: String?): AppLocalizationContext

Returns a localization context for the provided bundle name and path prefix, using the locales from UserLocaleProvider.getDiscordLocale and GuildLocaleProvider.getDiscordLocale.

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open override fun getLocalizedMessage(locale: Locale, localizationPath: String, vararg entries: Localization.Entry): String

Returns the localized message at the following path, using the provided locale and parameters.

open override fun getLocalizedMessage(locale: DiscordLocale, localizationPath: String, vararg entries: Localization.Entry): String

Returns the localized message at the following path, using the provided locale and parameters.

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fun LocalizableAction.getLocalizedMessage(locale: Locale, localizationPath: String, vararg entries: PairEntry): String
fun LocalizableAction.getLocalizedMessage(locale: DiscordLocale, localizationPath: String, vararg entries: PairEntry): String
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@Nullable
open override fun getMember(): Member?
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@Nonnull
open override fun getMessage(): Message
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@Nonnull
open fun getMessageChannel(): MessageChannel
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@Nonnull
open fun getMessageId(): String
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open override fun getMessageIdLong(): Long
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open override fun getRawData(): DataObject?
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open override fun getResponseNumber(): Long
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@Nonnull
open fun getSelectMenu(): StringSelectMenu
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@Nonnull
open fun getTimeCreated(): OffsetDateTime
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@Nonnull
open override fun getToken(): String
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@Nonnull
open fun getType(): InteractionType
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open override fun getTypeRaw(): Int
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@Nonnull
open override fun getUser(): User
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@Nonnull
open override fun getUserLocale(): DiscordLocale
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open override fun getUserMessage(localizationPath: String, vararg entries: Localization.Entry): String

Returns the localized message at the following path, using the user's locale and parameters.

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fun LocalizableInteraction.getUserMessage(localizationPath: String, vararg entries: PairEntry): String
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@Nonnull
open override fun getValues(): MutableList<String>
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open override fun isAcknowledged(): Boolean
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open fun isFromGuild(): Boolean
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Replaces the entire original message with a localized message.

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@Nonnull
@CheckReturnValue
open fun reply(@Nonnull p0: String): ReplyCallbackAction
@Nonnull
@CheckReturnValue
open fun reply(@Nonnull p0: MessageCreateData): ReplyCallbackAction
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@Nonnull
@CheckReturnValue
open fun replyComponents(@Nonnull p0: MutableCollection<out LayoutComponent>): ReplyCallbackAction
@Nonnull
@CheckReturnValue
open fun replyComponents(@Nonnull p0: LayoutComponent, @Nonnull vararg p1: LayoutComponent): ReplyCallbackAction
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@Nonnull
@CheckReturnValue
open fun replyEmbeds(@Nonnull p0: MutableCollection<out MessageEmbed>): ReplyCallbackAction
@Nonnull
@CheckReturnValue
open fun replyEmbeds(@Nonnull p0: MessageEmbed, @Nonnull vararg p1: MessageEmbed): ReplyCallbackAction
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@Nonnull
@CheckReturnValue
open fun replyFiles(@Nonnull vararg p0: FileUpload): ReplyCallbackAction
@Nonnull
@CheckReturnValue
open fun replyFiles(@Nonnull p0: MutableCollection<out FileUpload>): ReplyCallbackAction
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@Nonnull
@CheckReturnValue
open fun replyFormat(@Nonnull p0: String, @Nonnull vararg p1: Any): ReplyCallbackAction
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@CheckReturnValue
open override fun replyGuild(localizationPath: String, vararg entries: Localization.Entry): ReplyCallbackAction

Replies with the localized message at the following path, using the guild's locale and provided parameters.

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@CheckReturnValue
open override fun replyLocalized(locale: Locale, localizationPath: String, vararg entries: Localization.Entry): ReplyCallbackAction

Replies with the localized message at the following path, using the provided locale and parameters.

@CheckReturnValue
open override fun replyLocalized(locale: DiscordLocale, localizationPath: String, vararg entries: Localization.Entry): ReplyCallbackAction

Replies with the localized message at the following path, using the provided locale and parameters.

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fun IReplyCallback.replyLocalized(context: LocalizationContext, localizationPath: String, vararg entries: PairEntry): ReplyCallbackAction

Replies a localized message to this interaction and acknowledges it.

fun LocalizableReplyCallback.replyLocalized(locale: Locale, localizationPath: String, vararg entries: PairEntry): ReplyCallbackAction
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Replies a localized ephemeral message to this interaction and acknowledges it.

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@Nonnull
open override fun replyModal(@Nonnull p0: Modal): ModalCallbackAction
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@Nonnull
@CheckReturnValue
open fun replyPoll(@Nonnull p0: MessagePollData): ReplyCallbackAction
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@CheckReturnValue
open override fun replyUser(localizationPath: String, vararg entries: Localization.Entry): ReplyCallbackAction

Replies with the localized message at the following path, using the user's locale and provided parameters.

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fun LocalizableReplyCallback.replyUser(localizationPath: String, vararg entries: PairEntry): ReplyCallbackAction
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open override fun toString(): String